Uglybutterfly | What We Do

What We Do

We Make Games

At the core of the human condition lies the urge to explore, which is the reason why we seek refuge from routine in worlds of fantasy and sci-fi.

Metaphorically existing halfway between divinity and normalcy, the human being forever strives for the power to create. For that, he must reach beyond the safe confines of his reality to embrace new worlds. In our day and age, he does this by immersing himself in literature and cinema and games: Creative Narratives!

Thus, the creative narration is the supplement for the demiurge, the actual power to create.
Arguably, it will forever be.

Hence: Games, a form of creative narration; the one that we have chosen for ourselves, here in Uglybutterfly!

We Make Worlds

The act of world-making is based on knowledge of astronomy, planetology, biology, geography, sciences, cultural studies, crypto-zoology, fantasy and the good old art of storytelling. A fine mixture of all of these is concocted like an alchemist.

The resulting sculpture, the virgin world, should shine as a work of art in itself, represented in the form of a codex, maps, mattes and illustrations and 3D representations.

A work of art to satisfy the urge to explore, and add a drop of divine power in the form of narrative.

We Mix Realities

We are particularly interested in mixing the physical and digital realities.

Before you go on to fancy stuff like VR and AR and holograms (in which we are very interested as well), let us tell you, it all starts much simpler than that:

Our games (and all creations, actually) strive to be equal part digital and physical. Take Solar Ocean: Colonies for example. In this game of colonization and conflict in deep space, players make their colony plan in the website app, and print it, and cut and fold it, and play a very physical miniature game. A very simple relationship between the physical and digital realms!

Supercalifragilistisexpialidocious! Is it not?!

We Make Games

At the core of the human condition lies the urge to explore, which is the reason why we seek refuge from routine in worlds of fantasy and sci-fi.

Metaphorically existing halfway between divinity and normalcy, the human being forever strives for the power to create. For that, he must reach beyond the safe confines of his reality to embrace new worlds. In our day and age, he does this by immersing himself in literature and cinema and games: Creative Narratives!

Thus, the creative narration is the supplement for the demiurge, the actual power to create.
Arguably, it will forever be.

Hence: Games, a form of creative narration; the one that we have chosen for ourselves, here in Uglybutterfly!

We Make Worlds

The act of world-making is based on knowledge of astronomy, planetology, biology, geography, sciences, cultural studies, crypto-zoology, fantasy and the good old art of storytelling. A fine mixture of all of these is concocted like an alchemist.

The resulting sculpture, the virgin world, should shine as a work of art in itself, represented in the form of a codex, maps, mattes and illustrations and 3D representations.

A work of art to satisfy the urge to explore, and add a drop of divine power in the form of narrative.

We Mix Realities

We are particularly interested in mixing the physical and digital realities.

Before you go on to fancy stuff like VR and AR and holograms (in which we are very interested as well), let us tell you, it all starts much simpler than that:

Our games (and all creations, actually) strive to be equal part digital and physical. Take Solar Ocean: Colonies for example. In this game of colonization and conflict in deep space, players make their colony plan in the website app, and print it, and cut and fold it, and play a very physical miniature game. A very simple relationship between the physical and digital realms!

Supercalifragilistisexpialidocious! Is it not?!